blog team 3
Blog Post Team 3: SIXPAC
Hi there! Today we’ve finished our business model for SIXPAC. This is a company that is aimed at making people move through gameplay in their daily life.
In these projects, it is not about strengthening the internal motivation to move but to generate an external impulse that gives an incentive for more movement. What applications generate incentives for people to move, either in the public space or at school environments? A collection of different applications would be able to fill the gap between exercise and gameplay, a so called PlayFitStore. How will we position the PlayFitStore in the market to interest the notorious VMBO student?
Today we took all the information we’ve gathered over the past two days and put it in a format.